![]() ![]() It adds extra overhead, and can potentially slow things down by some margin, but with nothing to really gain for it. The only people who it really impacts are the people trying to play your game. That being the case, I don't bother with Enigma VB. So anyone who's capable of stealing your assets in the first place will not be deterred by Enigma VB. Anyone who has access to the former also probably has access to the latter. However, there are also easy obtained applications that can unpack Enigma VB files with the click of a button. It's true that there are easily obtained applications that can undo RMMV encryption with the click of a button. However, I will warn you that using Enigma VB will not protect your assets any better than the RMMV encryption does. ![]() Game_packed.exe (or whatever you chose to name it).Inside the same directory that has the packed game exe, make a new folder named 'Just in case I didn't explain it clearly, the directory structure should look like this: There's actually a pretty easy fix for this. The best way to protect your assets remains this : Find a lawyer who specializes in software (games specifically, if possible), pay them money to ask them questions and follow their advice. If someone wants your assets, they're taking them by unpacking it, by disassembling your game and breaking encryption, or even just by taking screenshots and editing everything out but the assets they want. You are protected by virtue of nobody wanting them.Įffort taken to protect them by things like Enigma will probably negatively impact the players more than it will stop anyone trying to steal your assets (as enigma unpackers exist). I say this not meaning to cause any offense at all but - you haven't created a game whose assets look to be particularly desirable while at the same time do look unique. It's my - completely unlawyer - opinion that your assets are basically already protected. You are under no special obligation to protect the RPGMaker assets. So I'm assuming the unique assets may be music and probably are mostly monster art, and the rest is default RPGMaker art. Glancing at your Steam page, other than one monster, I don't see anything that leaps out as "This is unique art". If it's not worth a couple hundred bucks to talk to a lawyer to get a realistic assessment, then you don't believe it's worth protecting. Consult your lawyer first, discuss with them what steps you can take after finding copyright infringement of your assets and what damages you can recover. However, as an end user, I personally tend to be a bit leery of installers when it comes to indie games and software, and I'd actually rather just manually unzip the archive and locate the correct executable file myself.But it would be nice to know if there is a way to protect my assets (while avoiding this issue) for future projects. If you're concerned about looking professional, or you want to make things easier for the end user, then the best approach would probably be to distribute an installer that unpacks the files into a directory and creates a desktop shortcut to the appropriate executable file. Using numerous files also has the benefit of allowing you to release smaller updates, since the users would only need to download the files that have changed, rather than having to re-download the entire game every time an update is released. When it's all packed into a single file, then 100% of the game has to be loaded into memory at all times, which is wasteful and oftentimes impractical. When it is split into numerous files, you have the benefit of only needing to load the parts of the game that are necessary at any given moment, so it is much more memory efficient. It's quite normal (to the point that I'd call it ubiquitous) for a professional game to be comprised of numerous files. On the contrary, I think you'd probably have to search very hard to find a AAA game that is comprised of only a single file, if you could even find one at all. Click to expand.I wouldn't really call it more professional. ![]()
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